

Halfling: Halflings get a +2 bonus to Athletics and Mobility checks. They lose ferocity and keen senses, but gain a +1 luck bonus to all saving throws and a +2 on Lore (Nature) checks That’s nice! There are alternate racial traits in the video game. Half-orcs also get a flat +2 bonus to Perception. All half-orcs now have the Skilled trait, gaining an additional skill rank at first level and one additional rank whenever they gain a level. They lose adaptability and keen senses, and gain a +2 to will saving throws and the Elven Magic ability Dual Heritage: Similar but different from Dual Minded.There are no alternate racial traits in the video game. Half-elf: Half-elves lose Multitalented, because there are no Favored Class Bonuses. They lose hatred and defensive training, but base speed increases to 30′, and gain a +2 to Lore (Nature) They lose gnome magic and illusion resistance, and gain fire resistance 5 and gain a +1 bonus to fire spells Pyromaniac: Changed from the tabletop.The obsessive trait now grants +2 racial bonus on a Knowledge: World checks instead of craft or profession. Gnome: Gnomes are no longer able to obtain spell-like abilities for having a Charisma of 11 or higher. They lose elven magic and keen senses, but gain a +2 bonus on Knowledge (arcana) and UMD checks They lose not only elven immunities but also elven magic The +2 to saves against necromancy and curses are the same, but now they gain a +1 bonus to attack roles against evil outsiders. Endurance is changed: +2 to Athletics, +4 to saves vs fatigue/exhaustion, can still sleep in light/medium armor without fatigueĮlf: Elves are essentially unchanged. They now lose keen senses, stability and defensive training, and gain Endurance and a +2 to fortitude saves. they keep the +1 bonus to attack rolls (vs undead) and +1 dodge bonus (vs undead), but they also gain a +2 on Lore (Religion) checks They now lose keen senses, defensive training and hatred. Stonecunning and Greed are gone, as one might expect. They have a +2 to Strength and Intelligence, -2 to Dexterity, and a +2 to Diplomacy and Knowledge: World checks.ĭwarf: Dwarves now have a flat +2 to Perception checks. They are “very rare and beautiful” but are almost identical to Jiang-shi. *Vampire-king born are a brand new heritage.Vetala-born now have a +2 to Stealth and Use Magic Device checks.Nosferatu-born now have a +2 to Athletics and Lore: Nature checks.Moroi-born now have a +2 to Persuasion (diplomacy only) and Knowledge: World checks.Jiang-shi-born now have a +2 to Mobility and Knowledge: World checks.Dhampir have no spell-like abilities, and no weaknesses (such as to bright light, minuses to saves, etc.) Generic Dhampir have +2 to Persuasion (Bluff only) and Perception skills. Dhampir no longer have light sensitivity, and they no longer detect undead. Peri-blooded (Emberkin) has a +2 to Lore: Religion and Knowledge: Arcana, and casts Burning Arc 1/day instead of Pyrotechnics.ĭhampir: Yep, they’re in the game.


Generic Aasimar now have Searing Light as a spell-like ability 1/day instead of Daylight. Starting in alphabetical order:Īasimar: Aasimar now have a “Light Halo” ability they can activate, which gives +2 circumstance bonus on saving throws against becoming blinded or dazzled. New racial subtypes (now called heritages) will have an asterisk *. I will focus on only noting changes to the races.
Pathfinder wrath of the righteous races Pc#
This time I will go over the different races, as there are some changes as well as new options in the PC game. This is especially for those who play the tabletop game, but is certainly open to everyone. Last time I introduced my current project ( in my previous post), which is to explain and delineate the rules changes between the tabletop game Pathfinder and the new PC game.
